is one possibility. We fit nearly all of your criteria:
Pros:
1) There's no "MUD school" or other stock areas. All of our areas were written expressly for Carrion Fields. (Several are intended to introduce the game, of course.)
2) We're level-based.
3) Skill improvement occurs through logical use, and many veteran players devote very little (or zero) time to deliberately working on them. Most players find that our "learn by doing" system gives them more than sufficient improvement rate during their normal adventuring activities.
4) No OOC talk or OOC actions. We're roleplay-required, not the more watered-down "roleplay encouraged" or "we won't hit you with a stick if you roleplay or anything".
5) We hold player-run events regularly. There's an active cabal organized around this premise, actually.
Cons:
1) We're not new or in testing. Been running continuously since 1994.
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