Re: "End game" content?
We (Alter Aeon) have:
- about 200 endgame/extreme high level areas
- enough levels that noone has reached the max yet
- fame points
- combat points
- explorer points
- achievements
- random/unique items
Between these and a few other minor things (like clan wars, pk arenas, boats, and skeletal dragons), we've managed to keep a lot of the extreme high level players busy and reduce boredom. I think the key is to have a lot of different things to do, instead of relying on any one thing in particular.
Regarding equipment power inflation, ours is machine checked for inflation control. If a piece of equipment exceeds its allowed constraints, it simply won't load, no matter how hard the zoneloader or builder tries. Changes to the checking algorithm can make existing equipment stop loading until it's fixed, which means things get fixed in a hurry when a problem is noticed. We also have the ability to retroactively dent or update equipment on character login.
-dentin
Alter Aeon MUD
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