We'll have this in our mud and I have alot of people looking forward to that kind of trade. Shop owners, tavern owners, etc. But it will be just as hard as adventuring.
Blacksmith -> mine or buy ore, rent shop, craft items, hire salesman (since you can't watch it yourself 24/7)
Tavern owner -> buy/hunt food, rent tavern, buy/make winem, hire cook, hire bartender, hire wench, Etc.
In a mud where drink and food are required. There will be a business for it.
I've just decided to rip out class selection in character generation and have everyone start off as a peasant. They can chose to join a "guild/class" or remain a peasont and work thier way up to nobility or riches or the like.
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