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Old 08-17-2010, 09:20 PM   #4
aeonian
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Join Date: May 2004
Home MUD: ConQUEST
Posts: 19
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Re: Looking for a certain type of MUD

Another MUD you may wish to check out is .

We are a raceless mud. We do not have explicit classes either. Instead, players take their choice of 30 out of 300 skills and spells to customize their character as they please. General themes tend to emerge, though, and you'll often see people refer to particular setups as "axe user", "fire mage", "nature mage", etc. The system offers quite a bit of diversity, and I've yet to see any two players with the exact same build.

We are not RP enforced, and our theme is not high fantasy. The game focuses on exploration, resource gathering, and player-vs-player competition. It takes place in a world where civilization has grown beyond its capacity to sustain itself. As a result, poverty, disease, and conflict are becoming commonplace. Citizens are leaving the known world in search of fruitful new lands to settle. The game starts you in off in one such settlement.

The highlights of the game are its combat system and crafting system. All items in game are player-made. Choose whichever professions you'd like, and use them to build your dream item. All crafting happens in real time, regardless of whether you are logged in or not. It is very amenable to casual play.

The combat system is rich and detailed, but accessible. Scripting is not required to be competitive. It revolves around setting up combos and maneuvering your opponent into circumstances that are ideal for you but not for them. Combat can be fast paced or slow paced; it all depends on what sorts of weapons you choose to use and who you are fighting. In either case, it does rely highly on individual player skill. Good equipment usually isn't enough to win a fight. You have to understand how the combat system works too.

Some other notable points you may wish to know before trying the game:

Character advancement is very slow. The focus of the game is intended to be more on creating social and political connections (i.e., guilds), competition (pvp, guild warfare), exploration, and experimentation. If you're looking for a game where you can see noticeable improvement to you character on a daily basis, you may be disappointed.

The evolution of the world is player driven. All items outside of the newbie zone are player-crafted, players are encouraged (and rewarded) for submitting new monster and crafting ideas, and guilds are all player run. We also recently we added a way for players to create their own lairs. This is a dungeon that you can populate with guards, and store your treasure in. If your treasure goes unlooted by other players for enough time, it 'ages' and slowly becomes more powerful.

ConQUEST does not require a 3rd party client. However, we do offer a custom client with a specially tailored UI for the combat system. The client is a work in progress, but is currently usable. We also have a MUSHClient plugin in the works, which will duplicate the custom client features when it is finished. However, these things are simply conveniences, and by no means required to play the game.

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