Darn. I've been keeping up with this thread when it started almost month ago. Your definitions RPI and roleplaying intensive really just slipped my mind. A RPI is a RPI is a role-playing intensive game to me, I guess.
As for the question asked it the frist post. I'm fully awake so I guess I can add something good to this thread. I agree with most of the other posters.
One of the things that I think make a RPI different are the absence of global channels of any kind. The only exception maybe a newbie help channel available for the frist couple of hours (or levels, if the game has them).
A few other things is a on going theme or story that included the players in almost everyway: player-run econony, goverment, etc. Perma-death, because most likely players can be braver than normal when they know that the only thing their character will lose is a chunk of experience. Lastly, a RPI might need to leave out numbers when talking about skills.
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