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Old 09-12-2006, 09:06 PM   #23
Crystal
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Join Date: Aug 2002
Name: Crystal
Location: Pennsylvania
Home MUD: Advent of the Mists
Home MUD: Advent of the Mists
Posts: 134
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I essentially stuck with well known "races" for my MUD on purpose, to give players something to relate to. However I've reinvented a lot of them away from typical stereotypes, to give them their own uniqueness. That with a few newer races added to it, will hopefully give players something to work with.

I IMMed on a MUD for a time that had about 21 races, several of those being duplicates of one race (drow, wood-elf, etc). The problem I found was that they just took the well-known races and named them something new. Which is another pet-peeve because I think it may also deter players away.

Though the worst scenario is trying to create all new races with names that are impossible to pronounce and not very well described.
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