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Old 05-12-2002, 10:57 PM   #6
Alexander Tau
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Join Date: Apr 2002
Posts: 101
Alexander Tau is on a distinguished road
Players explore, so I do not know of much that would 'cause' them
to explorre cause it just happens.

I think you are just thinking in too broad of terms, trying to do anything
that affect a wide group, or all, players, is complex. Players prefer to at
least feel like their actions matter, they do not like to be played with.

If there is a logical reason for the food shortage, it might be preventable,
and there is a way to fix the problem, that would be a good motovator
for a small group of players perhaps.

But really, you have to define what sort of game you are talking about if
you want to really evaluate what works, even these things.

What Style of game, what is the basic gameplay focused on, if it is full
RP you have a lot more latitude in creative events, if it is pure powerplayer
then you are advised to stick with solid code.

A.T
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