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Old 07-16-2005, 06:56 PM   #13
KaVir
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Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
Posts: 2,052
KaVir will become famous soon enoughKaVir will become famous soon enough
Then in both cases we appeal to ourselves, as well as to others.  The difference, as far as I see it, is that I will only cater to the players within the scope of my vision.

And I feel the same about your approach, as you'll be trying to appeal to the lowest common denominator, which will require 'dumbing down' your features.  If you add every feature that 10,000 other people want, then I can guarantee you that your mud will suck.  Badly.  In fact, I doubt that any of those 10,000 people would still enjoy the awful hodge-podge that you'd end up with.

The masses in the mud world don't want truly novel features; they want the tried-and-true (i.e., what they're used to), with a little spin on it and a lot of polishing.  If you're developing something really cutting-edge, then you're only going to appeal to a niche market.
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