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Old 12-21-2009, 05:38 PM   #12
Kereth
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Join Date: Jun 2008
Home MUD: www.retromud.org
Posts: 61
Kereth is on a distinguished road
Smile Re: Looking for a MUD (tired of playing MMOs)

I definitely have to agree with Ruckus here. RetroMUD is the one you want for this

-Fantasy: Check. It's a fantasy MUD. Sporting 60+ races, 20+ guilds, spread out over six different worlds, each with its own theme, it's about as fantasy as you can get.

-GM led/made events: Events run pretty regularly, about daily. Monsters invade cities, player castles, Gods bestow blessings on their followers, armies of demons or angels stalk the land, battling those of opposing alignment, etc.
-PVP, but not too much: No pk, in the general sense is allowed, but there is plenty of PVP. There are wars held four times a week (two newbie wars and two open wars), and several capture the flag arenas with unique obstacles, tools, and terrain circumstances for complex strategy and team interaction (and with the large numbers of guilds and races mentioned above, the strategy can get fairly complex)
-Population: Yeah, way more then 10 online at a time, I can guarantee that

-No forced roleplay: Unlike RP-insistent MUDs like NewWorlds, where they snap at you for any ooc commentary or behavior, or RP-unfriendly MUDs, where you can expect to hear "y r u takin funy????" for using so much as full words and sentences, retroMUD is rp-encouraged, offering rp-related incentives for good roleplay for those who want to join in, while keeping lots of content and a friendly atmosphere to those who opt out.
-No cash shop: RetroMUD allows donations for low-consequence wishes and similar, just like you asked for, without any effects that are necessary to play, so much of the playerbase gets by just fine without ever donating a thing.


-Non-static MUD: A little while back, one of the major guilds was actually wiped out, then eventually returned to power in a new form, building up from the ashes from a gathering of surviving members who had practiced their art in the underground. Stuff like that?

-Unique skill/stat/class system: Yes. Just. . . yes. Very much so.

-Good crafting system: From crafting your own golems to guard your castle, to designing the castle itself, to just making specific powerful magic items from the pieces of legendary monsters, yes, there is crafting. It varies from guild to guild which types of crafting they do, or if they craft at all (Fallen don't really craft, aside from powering up their fellblades with the souls of the slain, for example)

-Good story/lore progression: see above

-MUD is regularly updated: Several new areas in the last month, not to mention a major guild change and the usual waves and waves of tweaks, commands, bugfixes, and other work.

-Not a Diku MUD: It's not a Diku MUD. You see room descriptions and use them to get around. If you type "map" on the overworld, you can see a map, but you don't watch it room by room as you travel around (and it isn't even available outside of that and cities: exploring is one of the ways you earn exp in RetroMUD). It's just pure, text-based goodness.
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