View Single Post
Old 04-26-2010, 09:14 PM   #4
silvarilon
Member
 
Join Date: Dec 2009
Posts: 144
silvarilon is on a distinguished road
Re: Turn based combat ideas?

That shouldn't be very hard to code.
Especially if the only real "effects" is to do damage. (i.e. every action will lead to a message to the player, and 0 or more points of damage. Rather than actions that lead to changed stances, armor damage, status effects etc.)

Why do you put them into a new room instance?
Isn't it just as easy to leave them in the same existing room? And that way other players could potentially stumble into the fight and join in too?
silvarilon is offline   Reply With Quote