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Old 06-05-2005, 07:05 PM   #151
Gorgulu
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Join Date: Mar 2005
Posts: 41
Gorgulu is on a distinguished road
To delve a bit deeper, I'd say that PvP is dependant equally on three factors.

1. Credits
2. System
3. Knowledge - Of PK in general and of your system

To a lesser extent, reflexes, or hand-eye coordination. The 'twitch' factor.

The best PKers, and I mean the ones who are almost never beaten 1 on 1 and are legends in their respective games, possess all three. They have a full set of artifacts to enhance their offensive and defensive capabilities, they have an extremely elaborate system that allows them to swiftly defend against and counter any single skill or combination of skills in the game as best as possible, and they have a flawless knowledge of how that system works; how it will react in any given situation, what every single alias and hotkey does, and when to use them. Reflexes are also important, because in the heat of combat you'll be slamming in commands at a very high rate. A good IRE fight is the spammiest thing you'll ever see, and it can be hard to analyze all the things popping up.

You can buy a million credits and still die. You can buy a perfected system and still die. If you master one or two of these three elements you'll be a contender. Although someone with few artifacts will die 1 vs 1 against someone with a lot of them, assuming they are of a roughly equal skill level, they will still put up quite a fight. In Lusternia, at least, almost all important PvP occurs in fairly large group battles, and even without credits you'll still be able to kill the weaker enemies, soften their most powerful fighters, and support your allies with healing and buff magic.
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