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Old 05-01-2006, 09:33 PM   #2
Baram
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Join Date: Jan 2006
Location: Seoul
Home MUD: Tears of Polaris
Posts: 218
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It all really depends on what you want to make. Before doing anything, get a design for your game down on paper. Once you have that, look at what codebases out there have the most features in common with what you want to make.

That's for creating a "hobby" mud, if you want to go commercial your options are pretty limited.
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