(snip)
Such an approach is much more difficult and time consuming to implement than a room-based model, and there is very little in the way of precedent - so we're effectively talking about a subset of the developers who are capable of writing a mud from scratch. Such a mud is also going to be sufficiently different at a fundamental level that it'll alienate the majority of potential players - so the mud developer would need to be someone who didn't place too much value on having a popular mud. In my experience, most mud developers who fulfill those requirements tend to quickly tire of their projects, abandoning them so that they can move on to something even more interesting and cutting-edge...
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