I agree that arbitrary death traps are no fun especially if they appear without warning.
While I don't currently have any planned for my game world, Traps that a skilled person should be able to survive if they are paying attention are in the thought process now.
Since we are planning to open soon for beta testing. I have a bit more time to plan the traps/quests for the players and I will take the suggestions I have seen in these forums and on TMC into consideration when planning.
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