Re: Triggers, scripts, and bots
It's not so much that the admins object, but that the player base doesn't put up with botting. Imagine you work a year to buy a nice car, yet your neighbor simply steals one, and whoever is in charge doesn't give a damn. Next you find out that it's relatively easy to move to a neighbourhood where people don't steal, or at least, get their ass kicked when they steal.
Certainly it's petty for players to fuss over virtual goods, but keep in mind that players are petty, many are achievers who pride in their hard work, and that especially women like the sense of security that comes along with a tightly governed mud.
Anarchistic muds are generally small and populated by tough minded individuals who swear, slaughter newbies, and complain. So much for the general enjoyment of a MUD.
Regarding speedwalks, most big muds seem to have movement restrictions, to the degree that I ended up adding hardwired delayed speedwalking to tintin after the 10th person complained about their inability to script it.
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