Re: Moneyless MUD
Unless I'm misunderstanding your concept, you're basically describing the advancement mechanics of most practice-based muds (i.e., Circle, ROM ). If that's the case there are probably hundreds of muds with systems like you describe (save the lack of money of course). Though it almost sounds like you're saying only players can teach other players their skills.
For the economy I'm guessing you would have players get free equipment to start and then only collect mob drops? It seems inevitable that a monetary economy of some kind will eventually develop.
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