Entirely code-based.
I have played at places where roleplay experience is bestowed on a subjective basis, and found that the majority of action tended to circle around a set of very small cliques. This is fine, long as you are a member of one of those very small cliques, or have an 'in' to get into the momentum of things.
This is not everyone's style of gameplay though, and certainly not mine, so we looked for methods which do not rely on the popularity contest approach.
Still more to come, but the response thusfar has been quite positive.
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