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Old 09-21-2010, 09:00 AM   #7
MudMann
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Join Date: Sep 2007
Location: Europe
Home MUD: Primordiax
Home MUD: Threshold
Posts: 178
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Re: Crafting: How does it work at your favorite game?

I have never touched on crafting, and never fancied it, but discovered it quite by accident in Primordiax when armour was low in stock and I needed armour for my combat class.

Crafting in Primordiax is broken down into skills, each character level gives you a certain amout of skill points to spend. This means no one crafter can specialise in everything. There are four main crafting proffessions, armoursmith, weaponsmith, tailor, cooks, with alchemist and tinkers to follow soon. Each of these proffesion can touch on the others as they have primary skills, secondary skills and hobbies.

Example, a level 10 armourcrafter can have up to level 10 in armour crafting skills, up to level 6 in secondary skills (i.e dabbling in weapons crafting or cooking) and level 2 in hobbies (allowing training of combat skills, or healing or magic).

Armour crafting can be either leather, chain, or plate with each of those subsets breaking down further into head, legs, chest, etc)

You gain recipes, which require a certain amount of skill points to understand, and these recipes need resources in the form of raw metals, leather, wood, or for cooking raw ingrediants and herbs. The raw ingrediants can be gathered by all chracters as everyone is allowed to skin, mine, gather, chop etc. These resources are then processed to remove any taint (void taint is part of Primordiax;s history and has resulted in 2/3'rd of the world being uninhabitable.

Crafting is then carried out like 'combat' with the item having a certain amount of life that needs to be removed before you pass out from exhaustion.

In place of armour, you have crafting gear such as aprons, instead of weapons you have crafting tools of various quality, instead of special attacks you have to combat such things as fatigue (using annealing), clumping in food (by mixing).

This combat method allows crafters to group together and make joint projects.

Gear can be produced for practice as in Primordiax, but as is proper for finite resources this gear can then be salvaged breaking it back down into a percentage of the original raw resources.

Normally crafting needs the making of components (handles, blades, plates, dough's, batters) which can be done for low levels, or is usually passed onto low level apprentices (i.e other players) to do, whereas end products (plate armour, war axe, scrambled eggs) are classed as 'elite' monsters. Currently, Primordiax is in the bronze age of production, with iron on the horizon.

The system is alwasy evolving, but even in its present form it is quite attractive a prospect even to people who prefer hack and slash.

Last edited by MudMann : 09-21-2010 at 03:33 PM. Reason: Bad typos
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