Trust me, I really know and that wouldn't be a problem if I weren't so incredibly picky about the gameplay mechanics having been practically raised on RPI MUDs using modified Godwars codebases and I still feel that this is the most intuitive and most comfortable codebase for me, it's just a pity that most of the MUDs using it are so very focused on combat. (Though I don't mind the quick stroll around in Godwars II, just not as my main game)
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