But you're providing information which is accurate within the rules of the mud - and that's the best you can ever do, in any aspect of the game, because it's not possible to create a full simulation of real life. If you don't do this - if you want to account for every possibility - then your mud won't have any descriptions. And that means there won't be anything for the players to immerse themselves in - which is the same point Molly so succinctly covered in her post.
On a related note, there's interesting article here, which I pointed out the last time this issue was debated (but I think that was on a different set of forums):
|