Re: Developing from scratch
In addition to all of the skills, descriptions, etc., one of the biggest problems in most mud is the actual gameplay and game design. A lot of coders think of the code and the "cool" factor of having this or that feature, but how does it all fit together? Regardless of whether the game is hack 'n slash, RP-whatever, or PK, the design goals of the game should be laid out and determined, and I think that's probably the biggest challenge of developing from scratch. In most pre-made codebases, your gameplay is already somewhat designed and laid out for you. That's not true if you're developing from scratch unless you copy the features of another codebase. At that point, you might as well not develop from scratch.
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