Re: Supply and Demand
I'm very interested in this system, since we're trying to work out something similar for the next version of the game. I hope you'll keep posting your design thoughts!
One thing that we use, which might add another dimension, is to have city taxes that are on specific materials and item types, which are set at the city level, and which affect shop costs. This allows us to reflect things getting scarcer or more plentiful, albeit in a fairly crude way.
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