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Old 09-26-2004, 03:41 PM   #91
dragon master
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Join Date: Apr 2004
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D&D has levels, I just find it hard to say that there is any realism in that. Whenever I have seen D&D being played, there is often much more of a focus on killing monsters and gaining levels(which mysteriously make you better at things completely unrelated to killing monsters) then there is to developing a character and a viable world.

Though, I will admit that D&D is much much much more RP oriented than many muds. It still isn't the "pinnacle of RP" or anything, just the game that everything else is based upon. That means that it isn't perfect for RP and so you shouldn't say "D&D has classes, so classes are best for RP" (although D&Ds multiclassing system is much better for RP than most class-based muds).

And at least I don't think that the most RP oriented mud would be a "glorified chat-room with character sheets". I mean, all you can do in a chatroom is talk, there is much much much more than that to RP.

And the fact that the story basis for Armageddon came from a D&D game world? So? You also know that Armageddon use to be a hack and slash game? So the idea for the Armageddon RP game came from a hack and slash game. Does this mean hack and slash games are great examples of RP just because an RPI got ideas from them?
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