Thread: Managing PK
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Old 08-03-2012, 06:28 PM   #10
realmsofvalor
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Re: Managing PK

The mechanics of our MUD is quite similar; RP-intensive yet no permadeath. Inside cities is subject to Staff jurisdiction and, hopefully in the not-to-distant future, guard procs. Outside the city gates.. it's a wide and dangerous world.
Our most popular guild (allegiance in MUD terms) is the Legions, the equivelant to the army. Player killing and murder is one of the most direct ways to foster PC-to-PC roleplay! The Legion are constantly hunting out criminals, and some of our most memorable scenes have involved legion vs. murderer conflicts.
We do not restrict player killing (though I might do so for newer people in the future), but we do require players to write a pkill note (around 400 words) to send to the Staff. The contents of the note describe the events surrounding the killing and the result. There are two purposes to this - to curtail constant player-killing & to keep Staff informed about the roleplay surrounding a pkill. As well, player-killers are limited to retrieving one item as a trophy from their kill; they cannot strip someone's corpse bare. This is to curtail grief and killing over depriving a player of all possessions. Some of our killers decline to take trophies.
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