Re: How do YOU edit source on your MUD?
I have the exact same code on my home server as the game server.
At home I write the code usually in an IDE, or with a simple editor like ConText if it is a small change. I then use Ant to compile. I do any needed (major) testing before I take it from there.
I then Putty into the server, and depending on file size I either FTP the code in, or open a pico -w and copy/paste from my home file. Small code changes on the server are also usually done with pico. I also use Ant as a compiler on the game server (not just at home).
Life is easy.
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