I've been tinkering with this, actually, on one of my side projects. It's quite handy from a resource management standpoint. However, the major drawback can come if your game is on a shared server with other games and websites, with the increased chance for Apache and other SQL-linked goodies to go offline, thus leaving your SQL-driven systems in the lurch.
Not really much of an issue if your game is on a dedicated server, however.
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