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Old 03-19-2013, 06:22 PM   #14
Jazuela
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Join Date: Apr 2002
Location: New England
Posts: 849
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Re: LFM: not-so-stressful RPI

Neither. Armageddon's focus doesn't revolve around killing monsters or participating in events. Nor is it a game that revolves around bickering.

There are npcs that people can kill (or that can kill them, if you prefer) but it isn't common for anyone to just go out and kill stuff, for no particular IC reason. There's no levelling up, no exp points. Skills increase through a combination of time, failure, and a random number generator. So, going out and mindlessly fighting a mob for 3 hours isn't going to be any more useful than spending a couple of hours working on developing your character through interaction with the world and other characters, and maybe other skills, and then spending a third hour hunting prey, killing it, skinning it, maybe making a few arrows when you run low, cooking the meat and enjoying it for your supper, and other things that you might imagine people actually doing in a world of believable interactive fiction.

There are also events, but most of them are created, driven, and implemented by players, through the organic outcomes of their roleplay.

Bickering occurs between characters, because not everyone is going to agree about the best way of doing this, that, or the other thing. And there is an in-game social heirarchy, and roleplaying your character to intentionally go against that heirarchy is likely to be met with conflict. That would be the whole point of intentionally going against the heirarchy. Such as - half-elves are considered low-life abomination breeds. If your human character openly loves on a half-elf, then your human character should -expect- other characters to give your character crap about it. It isn't their players, giving you crap.

Some elf claiming he's king of the city, should -expect- the local constabulary to either order everyone to snicker at him and make fun of him until he tucks tail and leaves, OR to see to it that he is no longer capable of pestering anyone else again. That's because there already IS a king of the city, and the entire city population is either a) afraid of the king or b) in awe of the king (depending on which city).

It's a lot more in depth than that, this is just a very basic summary of the most "on the surface" vantage point of Armageddon. To understand more, it's best to just go to their website and forums and read for yourself, or try and play it.
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