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Old 03-15-2003, 12:45 PM   #19
Kallekins
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Join Date: Oct 2002
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Thanks for all your comments, but I still don't understand.
Most muds without crafting have other ways to create custom items. Some allow restringing of existing items (as a reward for good rp). Others let you order custom items (pay a npc to do your crafting).
There are also many other alternatives to crafting as non-hack and slash options: shipping and trading, writing and performing songs and stories, preaching, gambling, stealing, political intrigue..Many of these I think are better than crafting for roleplaying because they involve more people.
Do you believe that an insistence on crafting causes people to ignore these other options, or be less creative in thinking of new options, and thus in the long run making more muds pretty much the same?
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