So do a number of other graphical muds - the creators of EverQuest have stated they drew inspiration from DikuMUD and TorilMUD, Mythic Entertainment (developers of Dark Age of Camelot) evolved from two companies that both produced text-based muds (Aradath, Dragon's Gate and Tempest, the latter of which was later used as the codebase for Dark Age of Camelot), Raph Koster (lead designer of Ultima Online, creative director for Star Wars Galaxies and chief creative officer for EverQuest II) used to be an implementor for the Diku-derivative "LegendMUD", and so on.
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