Thread: The Grind
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Old 07-31-2007, 07:00 AM   #9
Aeran
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Join Date: May 2005
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Re: The Grind

I have tried to write a very short summary of the different methods you all have suggested so far:

KaVir: progress through one-shot challenges - still kill a lot of mobs but not same ones
Valg: minimize repetition, pvp competition, quests, risk
Spoke: be able to compete early, alternative activities
Molly: alternative ways of advancing: quests, craft, and trading.

Most suggestions seem to have in common that they suggest alternative ways to play the game and not just through combat. Something I have pondered about is if grinding is related to the depth of the game. Is the probability that a game has serious grinding issues less if it has depth? It is also interesting to ponder on what depth in play actually is.

I found two polls at and that I think are interesting if depth and grinding is somehow related. Both polls have in common that players have voted depth as the winner. It is interesting to realize that interaction and role playing comes second - both which could be argued to be outside grinding.
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