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Old 10-21-2007, 04:53 AM   #1
Molly
Senior Member
 
Join Date: Apr 2002
Location: Sweden
Home MUD: 4 Dimensions
Posts: 574
Molly will become famous soon enoughMolly will become famous soon enough
What constitutes a good PK system?

We are in the process of revamping our PK system, and I’d like as much input as possible from both players and Admin with experience of PK. Which features, in your opinion, are essential to a good PK system? What features do PKillers like the most?

(Disclaimer: We have restricted PK now, and would like to keep that in the future too.)

Here’s the concept we’ve came up with so far:

PK AND NON-PK PLAYERS
- You have to register and pay a fee to get a PK flag, and also pay a 10 times larger fee to have it removed.
- New players cannot register, and also not attack or be attacked by other players until after their first remort.
- All other players can Pkill and be killed, but only registered Pkillers can attack other registered Pkillers ‘legally’.
- If any player (PK or not) attacks a non-PKer they get a KILLER flag.
- Players with PK flags can have their corpses looted, but only by other Pkillers.
- non-Pkillers cannot be looted by anybody, unless they've got a KILLER Flag.

PENALTIES
- Any player, whether they be PK or non-PK, may attack a KILLER without being flagged themselves.
- KILLERs cannot buy from shops, cannot sit in Recall for more than 3 seconds, and can be summoned by anyone from anywhere.
- Players with the KILLER flag will not leave their victims’ corpse open, however they will leave their own corpses open if they die, but only to other registered PK.
- KILLER flags will be automatically removed after 24 hours ONLINE playing time or upon the death of the KILLER by another player (mobs don’t count).
- The flag stacks up, so every non-PKer you attack adds to the time.

PK POINTS
PKillers will collect PK Points, and there will be an on-line Top 10 PK List
The equation will involve:
- Positive PK points for killing a PKer at the same or above your level, tier or remorts.
- Negative PK points for killing a PKer far below your level, tier or remorts.
- Negative PK points for dieing to another PKer.
- Negative PK points for spam killing the same player over a short period of time.
- 'Arena' battles will have no impact on PK points.
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