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Old 10-21-2007, 12:44 PM   #4
Aeran
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Join Date: May 2005
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Re: What constitutes a good PK system?

The issue with a stacking timer penalty is that the killer flag and pk system kinda merges. You wrote that the flag expires after 24 hours after one murder. That means if an active killer kills, say, 10 players it requires 240 hours for the flag to be removed - which is 10 days online. The risk is that some players will simply realize they can't get rid of the flag and instead become a kind of pk. It might become a play style.

Perhaps the question is why there should be a killer flag at all? Why let innocents kill innocents? The PK flag makes pvp possible for those who want to participate.

Another option is to make a system that works like Ultima Online's pking system(see ). There they use the concept of 'murder counts'. Each time you kill an innocent player they can give you a murder count. After 5 counts your character is marked as a pker. A count expires after 40 hours of online play so it IS possible to become innocent again but if you play a very active pker then eventually it would be very hard to become innocent again.

However I think the system in Ultima Online partly encourages pking, because if some player gets into a pk spree for fun some evening they risk to get stuck.
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