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Old 08-15-2010, 12:14 PM   #67
ArchPrime
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Join Date: Aug 2008
Home MUD: Archons of Avenshar
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Re: Developing from scratch

In the grand scheme of things(The big, huge picture), I'm not sure there is a code base that will give you much of a head start, if you're looking to match features, original content, and sheer scale. Sure, you can download just about anything from a bit of code that opens a socket to code that nearly represents a full featured game. At that point, though, you've still got the original content to create -- which can potentially take years...and that is only after you completely understand the nuances of whatever nearly full-featured codebase you downloaded -which can easily take weeks to months.
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