Thread: Wilderness
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Old 01-18-2003, 02:54 PM   #9
Kallian
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Join Date: May 2002
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Ah. But you can certainly ensure the same automatically generated features and descriptions each time. You said you could easily use a 64 bit integer instead of a 32 bit integer. You could use half of it for room coordinates as you are doing now, and half of it as descriptor flags.

A subroutine could be written to turn the 32 bits of descriptor flags into a full-featured room description, and each room could have the same terrain and description each time somebody visited it.

Not that you'd really want or need to do this.. I don't think it would add any value to the gameplay unless you're going for a completely dynamic world, but it's certainly feasible.
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