Re: How many muds have permadeath?
Quote:
Originally Posted by Throttle
It ultimately boils down to the game's theme. Muds that aim for complete realism and focus entirely on roleplay just won't work without full, no-exception permadeath.
Heh - you could add Time Travel to that list.
Not that we are big on Roleplay in 4D, but I always thought we had one of the better explanations for both players and mobs reappearing after death.
Our story is that the Travel Agency crew just restores you to the hour before you were killed - for a fee, of course.
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