Thread: Remort Systems
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Old 06-27-2006, 03:43 PM   #2
Valg
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We've declined to use one, because our game is competitive in nature. As such, we design our classes to compete evenly with one another, which goes against the usual remort system of allowing access to "super classes" or mixed classes ("retain X benefits from your old class").

If you allow players to remort to get extra benefits, you now have an uneven playing field between them and the "regular" players. If you let them remort with no extra benefits, it's just asking them to start over for no benefit. and why would they do that?

If your game isn't competitive by nature (zero PvP, etc.), this might work well for your Achiever-y base, as it creates a difficult task to shoot for. It's also low effort on your part-- instead of having to design 2x (or more) as much content, you make up some remort benefits and have your players experience the same content 2+ times to get them all.
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