Nice to see someone agree with me on this point as I've had a few question my decision to hold off on actually beginning the coding/building phase on my MUD until I'd finished a good amount of world design and for planning on at least 18-24 months between the start of coding/building and opening. I was told "anything more than six months and it will fail" but I honestly don't believe that dedicated people concentrating on thorough quality is a recipe for failure. The opposite, quick construction and release, seems far worse to me.
Some nice discussion has evolved out of an old thread though, and it's a shame a new one wasn't started. So, I'm going to start one on this topic.
Take care,
Jason
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