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Old 08-02-2010, 06:05 PM   #64
iovan
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Join Date: Apr 2006
Name: Elijah
Location: Noneya
Home MUD: DBAT
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Re: The "Health," of Muds

Well there is no solution to that unless you increase the player pool significantly or make requirements for being listed far more stringent (sort of blacklisting those with a certain percentage of stock in their codebase).

The community effort idea I have could potentially increase the player pool, but it is a fact that all the dead listings and nearly stock listings do give players a bad impression. I do think there should be higher standards for listings in general like a minimum time frame from when a listing is added until it is displayed for others to see. I'm all for giving anyone the opportunity to make a MUD, I just don't agree that a slew of dead or carbon copy MUDs should be cluttering up the main listings.

That may make me sound like an asshole and I really don't want to come off that way. It's just the way I see it. TMS lists tons of MUDs for example that I know are dead and have been for years. I'm sure the same can be said for other listings.
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