View Single Post
Old 07-03-2012, 03:43 PM   #44
KaVir
Legend
 
KaVir's Avatar
 
Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
Posts: 2,052
KaVir will become famous soon enoughKaVir will become famous soon enough
Re: Can MUDs implement range/distance?

I've implement that approach in the past, but if you're building the system from the ground up and want to use accurate rather than abstract distances, then IMO you're better off dropping the concept of rooms entirely. They're an artificial constraint that isn't well suited to this style of mud.

I've used that approach too, it has both pros and cons (which is why I prefer a hybrid approach) but it doesn't make it any easier (or more difficult) to calculate distances.
KaVir is offline   Reply With Quote