On our mud we have a powerful automap that is command and argument driven, so what the map shows can vary and you don't get spammed every time you take a step (Zhymm, ask me and I'll show it to you).
We are currently putting specific parts of this automap into particular skills, spells and magic items that make IC-sense so as not to let automapping dominate the player's perception of the game. Forgive me this small plug, but we do not want the automap features to disrupt the player's ability to remain totally immersed in the world evoked by our really top-notch descriptions!
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