Re: Huge development projects that never finish
One of the things I've noticed that helps with my larger projects, is to break 'em into small chunks and release them to my players, telling them what could be in the future. Since we're in (open) beta yet, this is where players often talk about what they want from a system, as well as what they think could be improved (could be simple as formatting). This serves two purposes for me:
1) It merges 'design by committee' and 'fiat' methods quite well.
2) The opinions of my players help keep me enthused to sit down and work on things.
Another thing I do is sometimes I have an off day, where I'll code a ton of minor, but still quite useful command sets.
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