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Old 03-17-2008, 05:11 AM   #35
prof1515
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Join Date: Aug 2003
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Re: Guidelines for an RPI mud.

Skill-based does not imply RPI. RPIs, as I've pointed out before, do not accept this kind of behavior and employ several methods to guard against it. As a last defense, you have staff like me who would notice players doing that, check the logs, discover they'd been doing it for some time, then adjust their skill level back down to eliminate the gains they had made through such behavior (if they were 95% of the way from "familiar" to "adroit" I'd reset them so they were just at the minimum for "familiar"...guess with all that sparring they pinched a nerve...so sad) . Then I'd fire off a friendly warning to them not to do that again.

Not true. Using a skill to increase your ability with that skill is more realistic than being assessed points based on actions not related to that skill. Killing a wolf with a club should not allow you to increase your skill at weaving nor should being able to tell interesting stories in a pub all day allow you to become better at forging a horseshoe. These mechanical stat-based methods are employed by stat-based RPEs but NEVER by skill-based MUDs including RPIs. The result is a more realistic manner of skill development. Use can allow one to improve but only at the skill used (and in RPIs, the use of the skill does not guarantee it will always cause your skill to increase)

Jason
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