I was speaking in generalities. There are poorly-run games which opened in the early 1990s, and I'm sure there are games that opened this year and have their act together already for future success.
It's sort of like player maturity. We're most interested in attracting adult players, college-aged and up. However, we've had staff members who came on board at 17 and turned out great, and we have at least one player in the neighborhood of 40 years old who is more of a temper-prone drama queen than anyone I recall from high school.
That doesn't mean it's not worth thinking about age when you're looking for players. Including some indication of your game's longevity is a useful tidbit, even if it's not the whole story.
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