Re: The "Health," of Muds
This is important. The culture of computers and games, the use of the mouse over the command line, the rise of casual games ('casual' only in the sense of the bits of time devoted to them, I think casual games can be quite 'hardcore' in totality) has completely changed since muds had their heyday in the 90s.
Yet, as browser games attest, text is not itself an impediment to a game's popularity, for example look at Echo Bazaar with 10,000 players. However that game and games like it make good use of text and graphics and a far easier interface than the CLI.
I'm not against the CLI, I use it for daily computing tasks, heck I don't even use the mouse on my desktop. But I know I'm in the minority.
A player may never have heard of muds, but if you sit them in front of one with the current standard of interface, how long are they going to last?
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