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Old 04-21-2002, 02:54 PM   #10
Molly
Senior Member
 
Join Date: Apr 2002
Location: Sweden
Home MUD: 4 Dimensions
Posts: 574
Molly will become famous soon enoughMolly will become famous soon enough
KaVir definitely has a point about why a historically accurate ‘modern’ mud probably would be a somewhat controvarsial idea. Even Word War II, and the Korean war are a bit uncomfortably close in time and the Vietnam War definitely is. The mental wounds have not healed, too many people would be hurt and/or offended. Try to imagine what you’d feel if your father/brother/uncle died in that war. Try even for a moment to imagine the Palestinian or Yugoslavian conflicts as subjects for a mud. Impossible, yes? Well, the psychological problem is the same, even so much more vivid the closer it gets in time.

Otherwise it’s quite possible of course, even using just stock code and snippets. Spells could easily be changed into something more modern and ‘realistic’. You can find a vehicle code, a ranged weapons code and several other snippets, which you could just as well use for tanks, aeroplanes and machineguns, as for carriages and bows and arrows in Medieval times, or spaceships and laser guns in Space Operas. But it would probably be wiser to keep the time distance a bit further from present days. I’d say that World War I or the American Civil War would be about the time limit.

However I don’t really understand the other objections about using real History as the base for a Mud. And I fail to see why it would make things more predictable than in any of the many Medieval, Tolkien or Wheel of Time based muds around. In fact I think that historical or geographical accuracy in the zones and background stories add some spice and flavour to the mud. And several such muds exist. To my knowledge there is a mud set in France during the time of the three Musketeers, and another featuring London in the time of Sherlock Holmes, and most likely there are others like that. In our mud we have an entire Dimension based on ancient Greece and Egypt around 2000 BC, when you generally travelled by ship, and when piracy was an accepted pastime even for the sons of Kings. We use the geography, topology and biology of the Mediterranean countries as basis for it, as well as the authentic history, legends and mythology. It’s quite fun, since the Greek Gods were supposed to wander the earth, interacting with the mortals, and definitely not behaving like any supreme beings. In fact they were a quarrelsome, promiscuous, resentful, envious, violent, passionate lot, usually up to no good. The perfect setting for a RP environment.

However, the general player preference still seems to be Medieval, fantasy based muds. Any poll you make would most likely show that. Possibly some sort of conservatism, since muds developed from the old Dragons and Dungeons roleplay games? Or just a lack of imagination on the side of the creators? I’m not sure which, possibly a mix of both.
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