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Old 04-21-2002, 08:21 PM   #16
Falconer
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I also remember a game that was around for a while based on The X-Files--now granted, that's poking into the paranormal and 'magical' realms a bit, but it's also firmly planted in the real world.

Like anything, your idea could be a good one if you developed and structured it right, but the problems that KaVir et al. have brought up are ones that you're going to need to address before you even begin.  The main question you're going to need to address is where you'll find the sense of drama in your world, where the point is that spurs interaction between players (both cooperative and opposing.)

Secondly, I would be hard-pressed to believe that a MU* based on any specific point in history (like the Vietnam war) would be vastly successful.  After a time, you're going to run out of plots and conflicts, or continue to produce ones that are so similar to prior ones that everything begins to turn stale.

That's another appeal with fantasy/science-fiction original themes (as well as themes based on popular novels that aim to produce a new story in an author's world as opposed to a mirror of that world itself): a good creative director will always be able to create some fresh drama.

I do think the idea is a good one, and one worth exploring further, but you're going to have to sit down and brainstorm all the potential weaknesses and problems that might arrise, and find methods of fixing them before you start inviting players in the door.

Best,
Edward
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