Erdos seems to be taking a relatively negative perspective on this...
I think it's a good idea (as a non-snippet monkey; lets forget about my merits as a coder), but the real question does boil down to: what in a MUD should be standardized?
Combat is a pretty MUD-specific thing; different combat systems for different MUDs.
The same holds true for economics, roleplaying, MOBs and their versatility or lack thereof, etc.
Unless you were to define either a barebones code base that could be built upon (via snippets and the like) to customize, or you define a very specific MUD theme and develop a codebase based on that theme (ROM-style, basically), it's hard to see where you would start, or what your goals would be. Post some specifics on what you're trying to develop, and maybe you'll get some offers.
-Visk
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