Not really. Quite a few of the stock codebases have the potential to handle hundreds of players; I believe Smaug has been tested with up to 650.
As I said before, the definition of "massively" is subjective.
Imagine if I advertised my mud as "the most popular and longest running multi-user simulated world ever created" - then when someone pointed out that it only had 1 player, and had only been online for a week, I said "Oh, well in my opinion my mud is the only one which qualifies as a 'simulated world'".
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