Thread: Bragvertising
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Old 09-25-2002, 05:06 PM   #54
MelissaMeyer
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I agree that every MUD has potential for far more players.  However, the design of a game, the types of interactions with players, techniques for running events, all of your mechanics are designed in a very different way depending on how many users you expect to entertain simultaneously.  A game designed for 60 players is very different from one designed for 600.  In turn one designed for 600 is different from one designed for 6000.

GemStone III was very different in, not only mechanics, but in the methods that we used to approach everything, back when it served 60 users.

Every game has to potential to serve a massive customer base ... but to do that, the game must transform into something different ... something "massively mutliplayer."

Melissa
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