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Old 08-14-2007, 08:22 PM   #2
KaVir
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Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
Posts: 2,052
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Re: Reaching out beyond text MUDs

In the past few weeks I've had a number of newbies log on and start asking how they can "view" things - once they discover that the mud is text-based, they start screaming about how it sucks (and quit shortly afterwards). I'm guessing that someone mentioned my mud on a forum for graphical muds without bothering to mention that the mud is text-based.

It's made me wonder if I should put together some sort of blurb about the advantages of text-based gaming - the old "book vs movie" comparison can be used to make text-based muds sound a lot more appealing, IMO, although as always it'll depend on the sort of audience you're targetting (I could see it working quite well for your Feist mud, for example, if you were trying to appeal to fans of his books).

I think if players log on to a text-based game with the expectation of playing something graphical, they're likely to have a more negative response than if they're eased into it more gently with phrases like "interactive novel".
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